![facade video game ooooohh yeah facade video game ooooohh yeah](https://pbs.twimg.com/ext_tw_video_thumb/1478073167566495744/pu/img/-SQycr3yrtYkzWmi.jpg)
Maybe the issue there is taxation, not art? If we're going to get into a debate about people owing stuff to society, I think looking at estate taxes, property taxes, etc. > When you find out that most free-living artists have financial backing - well, the rose-tinted glasses come off quick.
![facade video game ooooohh yeah facade video game ooooohh yeah](https://i.quotev.com/img/q/u/13/11/27/facade.jpg)
I tend to think it's a bit of a mythic trope, but I'm sure some do exist. That said, props to any actually desperate-artists out there. When you find out that most free-living artists have financial backing - well, the rose-tinted glasses come off quick. I somehow had missed the implication of her text "stopping by my dads house in the Marina, be there in a minute". I found out later that she had several million dollars to her name in her early 20s. I felt like a sell-out that I couldn't make it in that world and got a "real job". I moved to San Francisco to hangout with her and her amazingly cool and smart friends - living on couches and doing art. If the cost of living goes to maximum we all starve to death.Īt very least, I was very much in love with a free-living artist who inspired me greatly in my 20s. If the cost of living goes to zero, we'll have near-infinite art. I feel like the author makes it fairly clear: those with enough privilege.
![facade video game ooooohh yeah facade video game ooooohh yeah](https://cdn.arstechnica.net/wp-content/uploads/2021/11/GettyImages-1229470434.jpg)
> How does the author propose deciding _who_ gets to make art?
![facade video game ooooohh yeah facade video game ooooohh yeah](https://i.redd.it/hayhdsaoyu251.png)
So I guess I agree with what the author is trying to say (the games industry is full-up! are you sure you want to try and squeeze in?), even if I don't agree with words he's using to say it. But I'd ask the same question of any young developer who came my way hoping to get in. For better or worse I persevered, showed him I had some potential as an engineer and eventually he helped me get some interviews and a job. I remember at the age of 19 or so being asked (paraphrased) "why the hell would you want to do that?" by an ex-Bungie developer (and now good friend, even if we haven't chatted for a while) when I said I wanted to join the games industry. I don't blame anyone for wanting to join, especially as a young developer. I miss shipping games, even though I bailed out of my own volition. on the other hand, the projects and problems are interesting/unique and the people in it are some of the most wonderful I've ever met. It doesn't pay well, the hours suck, and you might work for months or years on something that either never sees the light of day or nobody ends up playing (not to mention that in the beginning you're somewhat replaceable, there's a dozen young developers who would love to be in your shoes) - and this is just the life of a salaried game dev - the indie life is even harder. A somewhat poorly guided but honest attempt to dissuade people from joining the games industry (possibly mixed with 1.)Īs someone who started their career in games and left - he's not wrong. This post feels like one of three things:ģ. Read through some other posts - author is a game developer who founded his own company.